So you get killed often and sent back to the very start of missions. But they also include timed goals and a fair number of tough spots that you won't blast your way through immediately. Saving is not allowed in the campaign missions, either. The game also makes use of the Vita's touch screen in an incredibly ham-fisted manner, requiring you to hit it whenever you launch a grenade or engage in a melee attack. Not only does locomotion not feel right-it leaves you vulnerable to enemy fire. When backpedaling towards doorways behind you, instead of sliding against walls and scenery as you might expect, you get caught up on objects and move as if you are wading through quicksand. While veterans of console shooters will find that it isn't too difficult to aim at and kill enemies, movements are restricted. Occasionally you do something a little offbeat, like blow up objectives or detonate a door, but that's about it.Ĭontrols are a real annoyance. But there isn't any time to appreciate the surroundings when you're a rat stuck in a maze. There is a fair bit of detail, some of it even attractive in a war-torn way. Maps consist of drab linear hallways leading to rooms stockpiled with gangs of enemies awaiting your arrival. While you are faced with a lot of enemies that provide a reasonably hard fight even on the easier difficulty settings, most of the challenge comes from design flaws. Liberating alleyways, one clutch of goons at a time. Animations match this robotic atmosphere these clone enemies stutter-step like automatons and do little more than stand straight to return fire or freeze behind cover. There is some randomness with weapons, but otherwise you shoot the same baddies in one room after another until all of your cookie-cutter foes lay dead and you're whisked off to another foreign hellhole to do it all again. And you get bad guys who stand there dumbfounded while you shoot them in the head, or who empty clips into the scenery with the accuracy of stormtroopers with pink eye. So you get bad guys anticipating your arrival by blasting away long before you even pop your head around the corner. In the former, you race around shooting targets on training grounds, while in the latter you simply try to survive against waves of bad guys.Īrtificial intelligence is a mix of rank stupidity and supernatural skills. The other two single-player choices are Time Trial and Hostiles, both dreadfully dull exercises. All you do is plod down narrow corridors and shoot your way through choke points held by armies of identical enemies. You just drop in on assignments in Vietnam, both Cold War-era Germanys, Nicaragua, and Afghanistan, usually in the midst of some bloody craziness, and kill a mass of enemies while swearing lustily about the injustice of it all. The campaign option is highlighted by Operations, which consists of separate historic missions with series protagonists Alex Mason and Frank Woods going back all the way to commando operations during the Vietnam War. Solo modes of play are lacking in every respect. And various bugs, missing features, and other egregious flaws kick in their own contributions toward wasting a few hours of your life that you will never get back.Īnonymous, robotic enemies are the main component in single-player operations.ĭeclassified masquerades as a fully featured shooter, but in reality the game is anything but. Single-player is repetitive and annoying multiplayer is a stripped-down waste of time. This sad excuse for a portable first-person shooter shoots itself in the foot over and over again. Call of Duty: Black Ops Declassified is a ticket to nothing but aggravation. Since the PS Vita is in dire need of a good shooter to take advantage of its nifty two-sticks setup, you would think that a Call of Duty game to mark the arrival of Black Ops II on the system's big-console brothers would be just the ticket.
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